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Pathfinder Second Edition

Compendium

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Crisis of Faith

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Crisis of Faith [two-actions] (Spell 3)
ConcentrateManipulateMental

Traditions Divine
Range 30 feet; Targets 1 creature
Defense Will

You assault the target’s faith, riddling the creature with doubt and Mental turmoil that deal 6d6 Mental damage, or 6d8 Mental damage if it can cast Divine Spells. The Effects are determined by its Will save.

Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage; if the target can cast Divine Spells, it’s stupefied 1 for 1 round.

Critical Failure The target takes double damage, is stupefied 1 for 1 round, and can’t cast Divine Spells for 1 round.

To many Deities, casting this spell on a follower of your own deity without significant cause is anathema.

Heightened (+1) The damage increases by 2d6 (or by 2d8 if the target is a Divine spellcaster).

Attributes

cast_actions
Two-action
category
spell
damage
6d6
damage_type
mental
description
You assault the target’s faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or [[6d8]] (6d8) mental damage if it can cast divine spells. The effects are determined by its Will save. To many deities, casting this spell on a follower of your own deity without significant cause is anathema.
heightened
Heightened (+1) The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).
level
3
magic_traditions
divine
range
30 feet
save_critical_failure
The target takes double damage, is stupefied 1 for 1 round, and can’t cast divine spells for 1 round.
save_critical_success
The target is unaffected.
save_failure
The target takes full damage; if the target can cast divine spells, it’s stupefied 1 for 1 round.
save_success
The target takes half damage.
save_type
will
saving_throw
NORMAL
subcategory
spell
target
1 creature
traits
concentrate, manipulate, mental
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